home *** CD-ROM | disk | FTP | other *** search
- "IRELAND - Circa 900-1,000 A.D."
- A Scenario for Warlords II Deluxe
- by Patrick Sweeney
-
-
- DISCLAIMER. This scenario is a work of fiction. All characters (heroes,
- monsters, or otherwise) depicted in this scenario are purely fictional
- or used fictitiously. Any resemblance to any person, living or deceased,
- is purely coincidental.
-
- CONTENTS
- ========
- Introduction
- Historical Background
- Geography
- Designer Notes
- The Combatants
- Armies
- Heroes
- Items and Monsters
- Playing the Scenario
- Acknowledgements
- Bibliography
-
-
- INTRODUCTION
-
- This scenario for WARLORDS II DELUXE depicts Ireland circa 900-1000, a time
- when five Irish kingdoms vied with each other and Viking invaders for
- dominion over the Emerald Isle.
-
- This is a fascinating time in the history of Ireland, well-suited to a
- Warlords II Deluxe scenario. Shifting alliances, smoldering hatreds, mighty
- warrior kings and treacherous enemies play against the backdrop of a beautiful,
- troubled land. Ancient ruins, their origins lost in the mists of time, dot the
- verdant countryside, and pockets of nigh-forgotten pagan religions resist the
- ever-expanding tide of Christianity.
-
-
- HISTORICAL BACKGROUND
-
- According to Irish legends, the first people of the Emerald Isle
- were the Fomorians. Then came the Tuatha de Danaan, the children of Dana,
- the magic people, masters of medicine and arcane arts.
-
- The Tuatha de Danaan repelled an invasion by Firbolgs, but fell
- before the Milesians. Some say the Tuatha de Danaan did not die out, but
- instead went into hiding below the verdant hills of Ireland.
-
- The Milesians and later Celtic migrations gave rise to the rich
- culture of Ireland, a place of laws, druids, poets, storytellers and
- craftsmen. In the 5th Century, St. Patrick brought Christianity to the
- island, challenging the age-old power of the druids.
-
- Monasteries, places of scholarship and reverence, arose across the
- countryside, and many an Irish saint gained a place in church history.
-
- In the 8th Century, Viking invaders from Norway and Denmark shattered
- the relative peace of Ireland. Establishing coastal port cities, they raided
- the villages of the Irish and demanded tribute from the kingdoms.
-
- This scenario covers the time of Irish history when one man, Brian
- mac Cennedi, rose to unify the warring peoples and break the Viking hold on
- the Emerald Isle.
-
- Born in 941 in Thomond, part of Munster now known as County Clare,
- Brian mac Cennedi helped his brother Mahon seize the throne of Munster after
- King Donogh died without an heir. When a rival prince murdered Mahon, Brian
- took the crown.
-
- He warred against his rivals and the Vikings, crushing everyone who
- had a hand in the death of Mahon. Eventually, Brian became convinced that the
- current Ard Ri, Malachi Mor, had failed to protect Ireland against the Viking
- invaders, who had terrorized the countryside ever since their arrival in 795.
-
- After several battles, he forced Malachi to share power with him,
- making Brian king of southern Ireland and Malachi ruler of northern Ireland.
- But in 1002, after unrest in the north, Brian marched to Tara with his army
- and forced Malachi to relinquish his post as Ard Ri.
-
- Brian, also known as Brian of Boruma or Brian Boru, quashed a number
- of rebellions, and ushered in a brief golden age of peace and scholarship in
- Ireland.
-
- In 1014, King Maelmordha of Leinster, angered by perceived insults
- and goaded by his venomous sister Gormlaith, whom Brian had married and then
- set aside, allied with the Norse Vikings of Dublin and rebelled.
-
- At the Battle of Clontarf, north of Dublin, the Irish army led by
- Brian Boru defeated the armies of Leinster and the Northmen, breaking the
- power of the Vikings forever. But Brian himself was slain in the battle, as
- was his heir, Murrough.
-
- Brian's dream of unified Ireland did not long outlive him, as his two
- remaining sons warred over the throne, plunging the Emerald Isle back into
- chaos and leaving it ripe for conquest by the English a few centuries later.
-
- GEOGRAPHY
-
- The map of Ireland included in the scenario is about 75-85% accurate,
- in my estimation. The coastline, mountains, rivers, lakes, cities, ruins and
- roads are as accurate as possible to this time period.
-
- I placed the swamps, some forests and some hills more haphazardly, since the
- maps I used for reference were not detailed enough for complete accuracy of
- these terrain types.
-
- The descriptions of cities, ruins and temples are mostly drawn from the
- travel guide listed in the bibliography.
-
- DESIGNER'S NOTES
-
- I decided to create a historical Ireland scenario after trying to
- design a fantasy scenario and becoming frustrated at my lack of ideas for
- ruins, heroes and items.
-
- Instead of making up the background information needed to produce a
- good fantasy scenario, I decided to turn to history for my inspiration. I
- had read "Lion of Ireland" several years ago, and have always had an interest
- in historical Ireland -- my father's side of the family came to the U.S. from
- Ireland at some point in the distant past.
-
- The scenario took about a month to create, including several trips to
- the local library and a scrapped first attempt at a map. I uploaded the first
- version of the scenario to The Gamer's Forum on CompuServe in early December.
-
- After receiving some valuable feedback, I revised the scenario, adding
- new units, adding the Danish side, deleting redundant units, fine-tuning the
- artwork and adding other finishing touches, before uploading the final
- version in mid-December.
-
- Accordingly, few fantasy or a historical elements are needed to enliven
- this scenario. The map, sides, heroes and armies are as realistic as possible,
- while the items and monster listings are drawn from Celtic legends and Irish
- history.
-
- THE COMBATANTS
-
- The scenario includes seven sides -- five Irish kingdoms and two Viking
- realms. The Irish kingdoms are Meath, Munster, Connacht, Ulster and
- Leinster. The Viking realms represent the Norse Vikings and Danish Vikings,
- who were by no means unified.
-
- In history, the five Irish kingdoms fought several wars with each
- other and the Viking invaders.
-
- ARMIES
-
- Brief descriptions of the historical background and rationale for
- the army units included in this scenario:
-
- SCOUTS, MILITIA -- Self-explanatory.
- PILGRIMS -- Monasteries and shrines were frequently encountered in
- Ireland at this time, as were bands of pilgrims traveling to these holy
- places.
- SLINGERS, JAVELINS -- Slings and javelins were common weapons for
- Irish troops.
- INFANTRY -- Irish warriors used swords and spears in battle.
- WARHOUNDS -- While I haven't found any indication that the Irish used
- trained dogs in battle, there are several Irish legends about hounds who
- fought beside their heroic masters.
- LIGHT CAVALRY -- The Irish employed some light cavalry in battle, but
- the Vikings rarely used mounted troops in combat. The Vikings sometimes used
- horses to transport troops, however.
- CHARIOTS -- Early Irish warriors used chariots in battle, but they
- were used mainly for transportation by the time of this scenario.
- Nevertheless, they have been included for variety's sake.
- HEAVY CAVALRY -- Neither the Irish nor the Vikings made extensive use
- of heavy cavalry, but these units were included for variety's sake.
- SWORDSMEN, AXEMEN, SPEARMEN -- The staples of Viking troops. Viking
- axes were particularly feared.
- BOWMEN, CROSSBOWMEN -- Archers with bows and crossbows were sometimes
- used by the Vikings.
- SIEGE WEAPONS -- The Vikings made some use of siege engines, represented
- here by ballistae and catapults.
- VIKING RAIDERS -- The fierce raiders in their dragon ships struck
- terror into the hearts of Irish villagers.
- OUTLAWS -- Norse-Irish halfbreeds rejected by both societies often
- turned to banditry to survive.
- MONKS -- Monasteries covered Ireland at this time, and religious
- leaders wielded considerable secular power, as well. The "strength" of these
- units could be explained as benefits to the morale of other troops.
- JARLS -- Viking generals, often esteemed warriors as well as
- inspirational leaders.
- CHIEFTAINS -- Irish tribal leaders.
- DANISH MERCENARIES -- Danish troops often fought as mercenaries,
- usually for other Viking leaders.
- BERSERKERS -- Viking warriors, greatly feared, who worked themselves
- into a (possibly drug-induced) battle fury.
- DRUIDS -- Practitioners of the pagan, pre-Christian religion of the
- Celts. Perhaps their flight abilities reflect dark arts, or merely the
- superior woodcraft of skilled outdoorsmen.
- SAINTS -- The history of Ireland is filled with saints, going back
- to the legendary St. Patrick. Some saints were said to have powers of
- levitation.
-
- In any game of Warlords II Deluxe, armies become intermixed as new
- cities are captured. But this does not drastically undermine the historical
- accuracy of this scenario -- the Irish and Viking leaders were nothing if
- not adaptable. For example, Brian Boru, king of Munster and later Ard Ri,
- reportedly trained units of Irish soldiers with battle axes after seeing
- firsthand the effectiveness of the Viking weapons.
-
- HEROES
-
- Brian Boru and Murrough of Munster, King Maelmordha and Gormlaith
- of Leinster, King Conor of Connacht and Malachi Mor of Meath are all
- historical Irish figures of this time.
-
- Sitric Silkbeard, Ivar, Harold Ivarson, Gluniarand, and Olaf Iron-Shoe
- were real Norse Vikings in Ireland at the time, as was Svein Forkbeard of the
- Danes.
-
- Most of the rest of the hero names are drawn from "Lion of Ireland,"
- a historical fiction novel describing the life of Brian Boru. The remainder
- are drawn from traditional Irish, Norse or Danish names.
-
- ITEMS and MONSTERS
-
- The lists of items and monsters are drawn from Irish history and
- Celtic legends. The origins of these items are far too voluminous to be
- covered here. See the bibliography for books with more information on
- the early history of Ireland, however.
-
- PLAYING THE SCENARIO
-
- I suggest playing the Ireland scenario with the full map visible --
- the Irish knew their own island and didn't have to go exploring for enemy
- cities. Also, with the relatively few roads, playing with the map partially
- blacked-out produces an odd game of running battles up and down the roads.
-
- The scenario seems fairly well-balanced; almost any side can be
- played with a fair chance of success. The most challenging side seems to be
- Leinster, which tends to get crushed between Munster and the Norse Vikings.
- Munster also seems to have a difficult time, with Leinster on one side and
- the Danes on the other.
-
- ACKNOWLEDGEMENTS
-
- I'd like to thank Steve Fawkner and Gregor Whiley of SSG, Steve Strayer, Paul
- Fields and Will Michael for their tips on scenario creation and playtesting.
-
- BIBLIOGRAPHY
-
- Atlas of Medieval Europe, by Donald Matthew. Equinox, 1983.
-
- Bard, The Odyssey of the Irish, by Morgan Lllywelyn. Tor Books, 1984.
-
- Historical Atlas of Britain, by Malcolm Falkus & John Gillingham.
- Continuum, 1981.
-
- Ireland, tourist guide. Michelin Tyre Public Limited Co., 1992.
-
- Lion of Ireland, by Morgan Lllywelyn. Berkley Books, 1979.
-
- Story of the Irish Race, by Seumas MacManus. The Devin-Adair Co., 1978.
-
- The Story of the Irish People, by Sean O'Faolain. Avenel Books, 1982.
-
- ===========================================================================
-
- This documentation file was edited and reorganized by Paul Fields.
- Minor modifications to the army and city graphics were performed as well.
-
- This scenario is available, along with other excellent user-designed
- scenarios, at the first Warlords II DELUXE ONLY web site:
-
- http://www.inlink.com/~bedbug/warlords/
-
- You can communicated with the scenario author, Patrick Sweeney, at
- CompuServe:
-
- 70521,3561@compuserve.com
-
- ===========================================================================